![]() The various levels still have pretty generous time limits, (remember when games had time limits?) so that I could just wander around without a worry in the world, for example. So there’s still a fair bit of polish to be done, from the build that I saw. There’s plenty of variety, though and you might fly past Big Ben in one level, or be surrounded by the foliage of a jungle in another. ![]() The levels and locations don’t really help you out here, and can look very busy, stuffed with scenery and activity along with quite a substantial HUD. Essential survival skills which I didn’t quite get the hang of in my time with the game. It will gradually ramp up, but along the way you will have to learn to react quickly with your abilities, inflating yourself to prevent you from falling to your death, or flattening to the ground to avoid explosions and damage. It’s not like the game’s going to be particularly easy either, as I found out when I jumped to a much later level. It’s quite a neat little trick in the gameplay, which hints at further nuances to the game if you go looking for them. I was shown that you can pick that bomb up and use it for a huge explosion elsewhere in the level, if you fancy, or just scarper. For some reason I’m not sure of, the cats are really bouncy if you jump on them, but if left to their own devices they’ll come up and give you a good kicking before dropping a time bomb and running off. Moving platforms, switches, bouncing carrots, wizard’s mortar emplacements, cats and more. The variety in your options for attacking each level is matched only by what each level might contain. It’s far removed from the standard left-to-right gameplay which people will be most familiar with these days, and offers up a lot of possibilities as a consequence. There’s a lot of variety in the gameplay on offer, as you control a blue ball of putty, and have to traverse little sandbox levels to hunt down all the red putties in order to open the exit. For some, this style of graphics might get in the way, but whilst this hasn’t had a Rayman-esque makeover in the intervening years, there is essentially a new game with content above and beyond what would have been there in the original. The ideas in the platforming gameplay, the graphical stylings and the sounds all feel laced with nostalgia for that era of video gaming. It still feels like a game from the 90s, though. ![]() PUTTY SQUAD VITA PCSo even though it did hit the SNES this makes the Putty Squad release on PS Vita (which I played on), PS3, 360, 3DS and PC quite reminiscent of a re-release, but actually something rather different. It reviewed really well, with scores often up in the 9/10 range, but the the market dropped out from under the platform and retailers wouldn’t touch the system’s games. Putty Squad never did get released on the Amiga. ![]()
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